A proposed mathematical framework is the basis for a viewer-centric digital editor for 3D movies that's driven by the audience's perception of the scene. The editing tool allows both shot planning and after-the-fact digital manipulation of the perceived scene shape.
IEEE Computer Graphics and Applications, Volume 31, Number 1, January/February 2011
A Viewer-Centric Editor for 3-D Movies
Sanjeev Koppal, Lawrence Zitnick, Michael F.Cohen, SingBing BingKang, Bryan Ressler, Alex Colburn