A Viewer-Centric Editor for 3-D Movies

IEEE Computer Graphics and Applications, Volume 31, Number 1, January/February 2011
A Viewer-Centric Editor for 3-D Movies
Sanjeev Koppal, Lawrence Zitnick, Michael F.Cohen, SingBing BingKang, Bryan Ressler, Alex Colburn
Categories
Abstract

A proposed mathematical framework is the basis for a viewer-centric digital editor for 3D movies that's driven by the audience's perception of the scene. The editing tool allows both shot planning and after-the-fact digital manipulation of the perceived scene shape.

Another publication from the same category: Computer Vision

WACV, March, 2016

Fashion Apparel Detection: The Role of Deep Convolutional Neural Network and Pose-dependent Priors

Kota Hara, Vignesh Jagadeesh, Robinson Piramuthu

In this work, we propose and address a new computer vision task, which we call fashion item detection, where the aim is to detect various fashion items a person in the image is wearing or carrying. The types of fashion items we consider in this work include hat, glasses, bag, pants, shoes and so on.

The detection of fashion items can be an important first step of various e-commerce applications for fashion industry. Our method is based on state-of-the-art object detection method which combines object proposal methods with a Deep Convolutional Neural Network.

Since the locations of fashion items are in strong correlation with the locations of body joints positions, we incorporate contextual information from body poses in order to improve the detection performance. Through the experiments, we demonstrate the effectiveness of the proposed method.